[项名] Type=Number [MissleId] Type=Number [MissleName] Type=String [MoveKind] Type=IndexList Value=原地|直线飞行|随机飞行|环行飞行|阿基米德螺旋线|跟踪目标飞行|玩家动作类|抛物线 StaticName=行动类型 [FollowKind] Type=IndexList Value=不跟踪|跟踪NPC|跟踪子弹 StaticName=跟踪类型 [AnimFile1] Type=EventEdit StaticName=动画文件1 [SndFile1] Type=EventEdit StaticName=声音文件1 [AnimFile2] Type=EventEdit StaticName=动画文件2 [SndFile2] Type=EventEdit StaticName=声音文件2 [AnimFile3] Type=EventEdit StaticName=动画文件3 [SndFile3] Type=EventEdit StaticName=声音文件3 [AnimFile4] Type=EventEdit StaticName=动画文件4 [SndFile4] Type=EventEdit StaticName=声音文件4 [AnimFileB1] Type=EventEdit StaticName=动画文件1 [SndFileB1] Type=EventEdit StaticName=声音文件B1 [AnimFileB2] Type=EventEdit StaticName=动画文件B2 [SndFileB2] Type=EventEdit StaticName=声音文件B2 [AnimFileB3] Type=EventEdit StaticName=动画文件B3 [SndFileB3] Type=EventEdit StaticName=声音文件B3 [AnimFileB4] Type=EventEdit StaticName=动画文件B4 [SndFileB4] Type=EventEdit StaticName=声音文件B4 [MissleHeight] Type=Number Value= StaticName=子弹高度 [CollidRange] Type=Number Value= StaticName=碰撞范围 [IsRangeDmg] Type=IndexList Value=否|是 StaticName=是否区域伤害 [DmgRange] Type=Number StaticName=区域伤害大小 [LifeTime] Type=Number StaticName=生命时间 [Speed] Type=Number StaticName=飞行速度 [LoopPlay] Type=IndexList StaticName=动画重复播放 Value=否|是 [ResponseSkill] Type=String StaticName=相关技能 [CanDestroy] Type=IndexList Value=否|是 StaticName=可被破坏 [ColVanish] Type=IndexList Value=否|是 StaticName=碰撞会消亡 [CanSlow] Type=IndexList Value=否|是 StaticName=可减速 [CanColFriend] Type=IndexList Value=否|是 StaticName=可碰撞友方 [Param1] Type=Number StaticName=参数1 [Param2] Type=Number StaticName=参数2 [Param3] Type=Number StaticName=参数3 [AnimFileInfo1] Type=String [AnimFileInfo2] Type=String [AnimFileInfo3] Type=String [AnimFileInfo4] Type=String [AnimFileInfoB1] Type=String [AnimFileInfoB2] Type=String [AnimFileInfoB3] Type=String [AnimFileInfoB4] Type=String